Theory of Light
In short terms a minimal "Survival / Clicker" game combo.
The idea behind ToL is to make white survive the dark.
In digital design principles color white is generated with 255 Red / 255 Green / 255 Blue.
This game focused around this concept.
Players sends R-G-B beams to the center Light Core to keep it at white. Each beam has a value, refill and a bounce rate. When the Light Core is at white state it generates Light consumable to upgrade "Value", "Refill", "Bounce".
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